Week Twenty five Colonye post: Moldred is alive. The enchantress was just the beggining...

in #rpg7 years ago (edited)

To the how to jone comment below or go on Discord )

Darkland is sitting at 5,281 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

back to normal a lot of small/big changes the updates under the regions. and a gold to all.

@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@enjar
@hhayweaver
@ligayagardener
@enjoycompany
@enosh

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.

Gunnar is back, he has been gone after the enchantress was killed. its bad news his
suspicions are correct moldred has been awaken the enchantress was just a lieutenant
she most likely was here to build and army, but she run in they the colonists before it was done
.

Moldred was a wizard he was interested in to dark magic and was consumed by the dark power.
a war broke out and hew was defeated, his remands was put is towers around the world.But
his follower has been working in the shadows ever sins to bring him back, we need to find out more before its to late. we know of one tower where the we encounter the goblins. gunner want help to investigate the tower.

blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying wood,stone,wheat,meat,fish 1-1 ratio
  • we are buying +3 weapons for 4 wood or stone
  • we are buying +4 weapons for 6 wood or stone
  • we are buying +5 weapons for 8 wood or stone
  • we are buying hide, studded armor/wood shield for 5 wood or stone
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: The snake clan
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

Quest can last longer than 4-5 days. if so it will bee informed in the info if the quest last longer and over lapping the colony post. the worker/player will be stuck in the quest but the loot will be better on longer quests.

buffing the amount of potion one alchemist can make to 2 potions per week

Gold. 100% happy workers will pay one gold in tax, the gold mine has been removed. you can get one steembasicincome share for 3 gold

Regions difficulty set to standard Medium
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@Blockurator

his workers just continuing from last week. but the workers are still demanding better food.

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 53 (+3 worker)(+6 Region)(-1 fireplace)
Stone 70 (+14 workers)
wheat 22 (+10 worker)(-8 workers)
Silver 49 (+5 workers)(-2 potion)
gem 7
health potion 5 (+1 worker)
iron 1
Ale 1
herbs 13 (+3 worker)(-2 potion)
Gold 5

Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 50% good)(your workers need two different food (0 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+5 iron sword 3 dam)(+4 bow 2 dam)(+3 cross bow "4 dam")(+5 bow 3 dam)

armor(+4 armor iron Shield) (3x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
1 Lumberjack; 2 farmer; 2 Stone Quarry ; 0 Builder; 0 Scientist; 1 Silver miner,1 herb Forager,1 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard,herb cabin,Research bench two, House

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

while cyber.explorer and maxwell is gone on helping take a region. his builder finished the first house and a shipment of fish is coming in his works are very glad on the new selection and the house. @cyber.explorer is back he is checking out maxells new weapon. one of his workers are running up to him. he is breathing heavy...waving..THE SNAKE CLAN IS COMING..in the forest they almost got me. the are going to attack now..

your colony is under attack if you cant do the upcoming quest you can do a passive and the game can move your player no colonists has been informed of this

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (five) next one 30 silver
Wood 27 (+27 worker)(-20 constitution)(-2 fire)(+5 trade)
Stone 20 (+7 Region)(-5 constitution)(-5 trade)
meat 38 (+15 workers)(-20 trade)(-11 eleven workers/dog)
fish 10 (+20 trade) (-10 ten workers)
Silver 64
hide 5 (+3 hunters )
ale 0 (-1 used)
gem 2
iron 36 (+8 workers)(+7 quest)
health potion 3
herbs 2
Gold 3 (+1 tax)

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (1 of 3 housing)

weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)

armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)(+8 iron chest)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your ten if u want.
here are your workers from last week.
3 Lumberjack; 3 hunter; 0 Miner; 1 Builder; 0 Scientist;0 Armorer ,2 iron minder, 0 Blacksmith

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower, iron gate,,moat,Barracks

research (need a Scientist)
buildings: none
Blacksmith/armorer research (need a Scientist)(see colony file for more info)

Quest
Colony under attack (medium)
investigate the goblin tower (medium)
Hunting (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and big jake whent to help take over and region. after almost not make it creativetruth hatred on the snake clan is groving. after the The battle has settled. and the loot is been divided big Jake finds a few more iron, silver and a pair of studded leggings. he quickly hide it. well home he hands over the extra loot. back at the colony two houses has been build and a food shipment has arrived. big jake take a some meat to day. the workers are happy.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (five) next one 30 silver
Wood 20 (+14 worker)(-40 constitution)(-2 fire)
Stone 49 (-10 constitution)
wheat 11 (+14 worker)(-9 nine workers)(-30 trade)
meat10 (+15 trade)(-5 workers)
Fish11 (+15 trade)(-4 workers)
Silver 30 (+6 worker)(+5 quest)
ale 1 (-1 used)
gem 9
health potion 1
iron 24 (+12 quest)
herbs 16
Gold 1 (-3 SBI)(+1 tax)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (2 of 3 housing)

weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+5 long sword)
(+5 iron sword 3 dam)

armor (+2 studded boots)(+2 studded leggings)(+2 wood shield)(+2 armor horn helmet)(4x +1 armor hide leggings)(4x +1 hide boots)(4x +2 hide chest)(x3 +1 hide helmet)(+4 iron shield)

items(+1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)
    see colony file on more info.

Colony Phase:
you can move your nine if u want
here are your workers from last week.
2 Lumberjack; 2 farmer; 0 Miner; 0 Builder; 3 Scientist;1 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, Barracks, Research bench two,wizard tower,
Blacksmith, iron mine, herb cabin Cottage,stone wall.Brewery

research (need a Scientist)
buildings:, Barracks, armorer.

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 1 of 5.

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"

he is back and sending all his workers in to the wheat field. his workers are happy he is back
but they want two different food types. of meat or fish and wheat. and they want better housing.

Black harbor

  • selling hide wants 3 silver fore one hide

    Black harbor trade fund 37 stone (+27)
    Resources Phase:
    SP Delegated: 320SP (six workers)
    Silver workers: (five) next one 30 silver
    Wood 56 (-1 fireplace)
    Stone 302
    Food/wheat 145 (+84 workers)(-11 eleven workers)
    Silver 42
    gem 6
    health potion 7
    iron 4
    hide 2
    ale 5
    herbs 2
    Gold 3 (+1 tax)

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (0 of 4 housing)

weapons(+5 bow 3 dam)(+5 long sword) (+5 iron spear 2 dam)(+5 wizard staff 2 dam )

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn)

Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
0 Lumberjack; 11 farmer; 0 Stone Miner; 0 Builder; 0 Scientist, 6 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,Barracks,

research (need a Scientist)
buildings:armorer,batteling ram, Trebuchet,guard tower and moat

spells: Rage (increase hit chance and damage to a friendly but lower its defense)
alchemist using astride book discoverer potions 1 of 5.

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@methus

went out to hunt down a pack of wolfs. his workers made two new houses and revised a shipment of wheat from the outpost his workers are happy. the stone miners where dong a good job as always. methus came back whit a lot of meat and a wolf skull.

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 15 (-40 construction)(-3 fireplace)
Stone 65 (+30 workers)(-10 construction)
meat 12 (+4 region)(+4 worker)(-20 trading)(-8 eight workers)(+10 quest)
Wheat 12 (+20 trading)(-8 eight workers)
Silver 64
hide 27 (+2 region)(+1 worker)(+2 quest)
Ale 3
gem 8 (+1 stone miner)
health potion 2
iron 4
herbs 6
Gold 6 (+1 tax)
animal skull1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (2 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff 2 melee damage and +2 spell dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(2x+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+2 wizard helmet +1 spell dam)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker) -2 food
  • wizard tower (see colony file on more info) wizard -2 food
  • Barracks (hire a Soldier whit a base stat of 5 eating 2 food)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn) eating 2 food)

Colony Phase:
u can move your six workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 4 Miner; 2 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier,0 alchemist,
0 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, and Armorer,guard tower, house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

spells: Roots,Rage,berserk
alchemist using astride book discoverer potions 2 of 5.

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Paradigm42

did some silver minding this week and she found a gem. her workers whet to the stone quarry
the Scientist found out how to make the iron armor.

after the new class system, to use your spike club you need a (Barbarian) helmet. you can keep the weapon or a can give you and or I can give you a similar weapon you can use what do you want?

Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 28 (-1 fireplace)
Stone 83 (+21 workers)
meat 24 (-4 four worker)
Silver 24 (+5 Paradigm42)
hide 21
ale 1
health potion 2
iron 9
gem 10 (+1 tax)
Cinnamon rolls 1 (+2 to hit +2 production one week)
herbs 6
Gold 4

'Colony conditions:
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
Workers (get activate after 5 workers)

weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club (Barbarian)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)

Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)

items(+2 hit bear cape "special item")

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (need a worker)
  • Armorer (need a worker) see colony file for more info

Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 3 stone miner; 0 Builder;1 Scientist,0 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,, Wood wall, Research bench two, wizard tower,iron mine, house and Cabin

research (need a Scientist)
buildings:Blacksmith, Barracks, stone wall,Brewery,herb cabin

Armorer (need a Scientist) see colony file for more info

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

is now the proud owner of the iron company. and the first shipment of iron has arrived.
his stone Quarry keep finding gems. his workers are so happy of the different food in the storage.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 51 (+20 trade)(-1 fire)
Stone 83 (+32 worker)(-50 trade)
meat 44 (+12 worker)(-6 six worker)
Fish 18 (+10 trade)
wheat 16 (+20 trade)(-6 six worker)
Silver 14
hide 29 (+2 worker)
gem 4 (+1 workers)
Herbs 2
Gold 3 (+1 tax)
health potion 1
iron 4 (+4 Region)

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (0 of 2 housing)

weapons//:(+5 long sword 3 dam gem)(2x +5 iron sword 2 dam)(+5 bow/gem 5 dam)

Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+8 iron chest)(+4 iron leggings)

items(+1 hit gem Ring)(2x +1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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cyrber.exslore.jpg

@stever82

back from the hunting where he and hhayweaver, methus came over a pack of wolfs. he has a lot of meat and the animal skull whit him. back at the colony the builders notes the cabin cant have beds but so one of the builders joining the fisherman's and the renaming builder built a house.
it was almost the same price but they need one more. they got more food from the outpost. and eating as kings.

Resources Phase:
SP Delegated: 40SP three workers
Silver workers (Two) (next one 15 silver)
Wood 21 (+6 worker)(-20 construction)(-2 fire)
Stone 15 (+11 trade)(-5 construction)
Fish 45 (+24 worker)(- 51 trade)(-5 five worker)
meat 30 (+20 trade)(+10 quest)
Wheat 15 (+20 trade)(-5 five worker)
Silver 16
iron 5
ale 3
Health Potion 2
hide 4 (+2 quest)
Herbs 2
Gold 6 (+1 tax)
Animal scull 1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)( +3 stone club)(+4 bow)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(3x +1 hide leggings)(2x +1 hide boots)(+2 studded hide boots)

items(+2 boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production

Colony Phase:
u can move you five worker if u want.
here is the jobs your can do

1 Lumberjack;3 fisherman;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,

research (need a Scientist)
buildings:,iron mine, and armorer,wizard tower
,herb cabin,stone wall and Barracks.

Quest:
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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blockurator.jpg

@enjar "Blackfoot Mountain"

went to work on the farm. his bulder made one house but his workers are not happy they want
meat or fish in addition to wheat. the stone Quarry is going well even if some is complaining a bit.

Resources Phase:
SP Delegated: 80SP (four)
Silver workers (four) (next one 25 silver)
Wood 17 (+20 trade)(-20 construction)(-2 fire place)
Stone 67 (+42 workers)(-5 construction)(-20 trade)
wheat 18 (+12 workers)(-8 workers)
Silver 37
gem 12 (+1 workers)
health potion 4
iron 16
ale 1
hide 3
herbs 2
Gold 3

Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe
Workers 50% good)(your workers need two different food (1 of 3 housing)

weapons (+4 iron spear gem 4 dam)(+5 iron sword 2 dam)

Armor(+4 armor iron Shield)(+4 large wood shield)(2x +1 hide boots)(2x +2 hide chest plate)(2x +2 hide leggings gem)(+1 hide helmet)(+2 armor hide helmet gem)(+2 studded boots)

items(+1 amulet)(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Research bench
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • Armorer (need a worker)(more info see colony file)
  • iron mine +3 iron (need a worker)
  • Silver mine +5 (need a worker)

Colony Phase:
u can move your eight if u want.
here is the jobs your can do

0 Lumberjack;1 farmer;6 quarry Miner;1 Builder;0 Scientist, 0 armorer, 0 iron Miner, 0 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,cabin, Wood wall, Research bench two, Blacksmith,

Research (need a Scientist)
buildings:, Brewery,herb cabin,stone wall,wizard tower
and Barracks,

Armorer (need a Scientist)(more info see colony file)

Quest:
Hunting (medium)
Gold prospector (easy)
investigate the goblin tower (medium)
find the location on the map (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@hhayweaver

builder is starting the work of the cabin while hhayweaver is away on hunting down a pack of wolfs
the cabbin is done and boosting the production in the colony. hhayweaver is back whit meat and a wolf scull.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(two) (next one 15 silver)
Wood 3 (+24 Trade)(-40 construction)(-1 fire)
Stone 20 (+16 worker)(-30 construction)(-24 Trade)
meat 22 (+5 worker)(-5 five worker)(+10 quest)
Silver 6 (+5 worker)(-10 hire worker)
health potion 2
gem 3
hide 7 (+1 worker)(+2 quest)
Herbs 2
Gold 2
Animal scull 1 (+1 quest)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (0 of 2 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)

Armor(+1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+2 Ranger helmet +1 ranger damage)

items(+1 ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;1 hunter;2 Miner;1 Builder;0 Scientist: 1 Silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin,lumber yard,, Wood wall, Research bench two, iron mine, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:
Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

after finishing the farm the builder start working on the Research bench.
the bench is done and the Scientist can now start the work. she is on the hunt for gold again. this
this time she only find one peace. the farmers are doing good.

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 12 (+5 workers)(-10 construction)(-1 fire place)
Stone 12
wheat 31 (+14 workers)(-4 four worker)
Silver 9
Cinnamon rolls 2 +2 to hit +2 production one week)
gem 1
Iron 9
health potion 1
Gold 5 (+1 quest)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+5 iron sword 2 dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info

Colony Phase:
u can move your four worker if u want
here is the jobs your can do

1 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall

research (need a Scientist)see colony file on more info

silver mine,iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2
herb cabin,wizard tower

Quest:

Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

after his rescue left. ligayagardener went to try and find some gold. and he did. his lumberjack had a bad week but his minder didn't.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (One) (next one 10 silver)
Wood 4 (+3 worker)( -1 fireplace)
Stone 17 (+7 worker)
meat 7 (+5 worker)(-3 three worker)
fish 10
Silver 5
iron 4
gem 2
Gold2 (+2 quest)

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers (get activated after 5 worker)

weapons (+3 stone spear 2 dam)

Armor(+1 armor hide boots)

items(+1 Ring)( loot from the quest)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker

Colony Phase:
u can move your three worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood

Quest

Hunting (medium)
investigate the goblin tower (medium)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

is going out to find a bit more out where he is. its a thick forest around not a lot of stone. the river is right by the colony and he can see a lot of fish. on the way back he is running in to a man. he is scared. his clothes is ragged and filthy. he has been trapped by a bandit. he manage to get free and killed one of them while he was sleeping and escaped in the night, on the way out he stole a sword and a club and a hide chest. he cant carry int anymore so he give you the sword and armor.
and he is gone. now armed you head back on the way there you find a berry bushes.

Resources Phase:
SP Delegated: 0 SP
Silver workers (one) (next one 10 silver)
Wood 5 (
Stone 5
Food 7 (+5 quest)(-1 one worker)
Silver 0 (-5 hire a worker)
Gold 1

Colony conditions: (-10% production missing bed/fireplace)
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)
Armor(+2 hide chest)
items

Production Buildings (all building in the colony file etc more info)

Colony Phase:
u can move your worker if u want
here is the jobs your can do

1 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood
fireplace 5 wood
bed 5 wood 3 stone
fisherman hut 20 wood 5 stone +7 fish(food)

Quest

Gold prospector (easy)
Hunting (medium)
investigate the goblin tower (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg

Sort:  

div log2.png

To my fellow colonists:

HELP!


fyre's forest is under attack from the Snake Clan,
if anyone is available to assist us in defense this week, it would be greatly appreciated.


treeshield t.png

That's excellent!
I will also trade you 10 silver for 2 of your ale, if you are able?

Consider it done! What conversion rate are you using between silver and the other 1:1 resources?

    • fyre's forest's conversion rates for payments:
      (10 wood or 10 stone or 10 food/wheat) = (5 silver, or 5 hide, or 5 iron) = (1 gem, or 1 ale, or 1 healing potion)

this is what I came up with, hope it helps.

Would you be willing to trade me a couple of ale for stone @ecoinstant ?

Yes, getting my post out now, I will need to recalculate as I don't see a silver to stone conversion at the outpost this week.

Using @cyber.explorer's conversions, I will trade 1 ale for 10 stone. Upon your approval, consider it done :)

Your balance is below $0.3. Your account is running low and should be replenished. You have roughly 10 more @dustsweeper votes. Check out the Dustsweeper FAQ here: https://steemit.com/dustsweeper/@dustsweeper/dustsweeper-faq

It is more expensive than I had thought, but I accept the trade. 2 ale for 20 stone. I will update my post to reflect the trade.

My sword is always ready to serve.

Journal entry 1- Walking back home from exploring this new land, a man runs up to me scared and terrified. This mysterious man's clothes were ripped and tattered. His appearance was that of a starving dog, cuts and bruises covered his entire body. This man had clearly not eaten for days. Cling to my feet he first mumbles then screams BANDITS! BANDITS! over and over. I tell him to calm down and explain what has happened. He then proceeds to tell me that he was trapped and forced in to slavery by the bandits. The man then tells me how he escaped, apparently that the bandits were celebrating a victory of some sort. As the evening progressed the bandits became completely drunk. The bandit that was guarding his cell passed out and dropped the keys. He left his cell and killed the guard while he was asleep. He says he stole a sword, a club, a hide chest and some coin from the dead corpse. Feeling sympathy for this man I offered some little food I could spare. The man gives a sigh of relief and tears pour down his face. The man gives me a long and uncomfortable stare, a stare that seemed to penetrate deep in to my being. He then breaks eye contact and looks to the east he says to me "most men would kill me and take all that I have.. but not you, I give you all that i have except the coin that should suffice for me to get back home." This stranger give's me all that he have then leaves.

I get back to my camp thinking about all that has happened. I see my worker gather wood, he is not doing to well maybe it is because he has been sleeping on the ground. I tell him to stop gathering wood and make a bed. I also tell him that I will be gone for a few days to investigate the goblin tower I heard my neighboring colonist discussing while I was at the outpost.

TRADE OUTPOST:
none

RESOURCES:
Wood 5 (-5 bed)= 0
Stone 5 (-3 bed) = 2
Food 7
Silver 0
Gold 1

QUEST:
investigate the goblin tower - take +4 sword and +2 hide chest

lol A like the story..:) noted on the turn you get a post on Wednesday morning. on the quest if not sure how to do the quest read the part 4:
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

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This week, my worker who is building can mine instead with Gunnar pick. I will see the blacksmith and get a gem added to my ring for my 5 silver. After that I would like to investigate the goblin tower.

10/4 then you will be in the quest post on Wednesday. if you are not sure how it works read the part 4 :

https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

I'll make sure to check it out. Thanks

Posted using Partiko Android

Workers
1 will make healing potions, 1 will hunt, 1 will build a house, 5 will mine stone

Trade
Trade 20 stone for 20 wheat
Trade 40 stone for 40 wood

Quest
I will help defend fyre's forest, taking with me the following:

Weapon: (+6 dark staff 2 melee damage and +2 spell dam)

Armor: (+4 armor iron Shield)(+2 studded boots)(+2 studded leggings)(+3 hide chest/gem)(+2 wizard helmet +1 spell dam)

Items: (+1 ring)(+1 hit gem amulet)(2 healing potions)

Spells: Dark Missile, Dark Heal, Fireball

Paige and Rastael will come in from the wheat fields and don armor and weapons, and head off immediately to defend Frye's Forest!

Paige - Studded chest (4), wolf skull helmet (3), hide boots and leggins (2), +5 bow 3dam and +5 long sword. Ring and Amulet.

Rastael - hide chest (2), hide helmet (1) and hide boots (1), magic staff. Ring and Amulet.

We will drink 1 ale! We will also trade 2 ale to @cyber.explorer for 10 silver. We traded 2 ale to @happyme at the equivalent for 20 stone.

We will trade 40 wheat for 40 fish at the outpost. We will buy one share in SBI for 3 gold.

ecoinstant character will research new potions.

3 workers will turn as much wheat as they can into ale at the brewery
3 workers will engage in farming
1 worker will research moat
1 workers will cut wood in the lumber yard
1 worker will build the first house.


Any one with hides is invited to sell them at Black Harbor for 3 silver a piece (that's zero commission!)

I can trade you 9 hide for 27 silver.
Would you prefer silver for the ale or stone?

Your choice! Your hide is happily accepted by the Black Harbor Merchants :)

I put 20 stone into my weekly up-date, so I guess it is stone for the 2 ale.

gold is received and the Sbi is on the way,

10/4 on the turn.

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I would like to investigate specialty farming. Does anyone have any tips or hints?

Posted using Partiko Android

sadly all colonys has ther own specialty of a food type wheat, fish or meat. your is hunting/meat so you cant do specialty farming. but if you want a can change it to specialty farming but then you will loss the Ability to get meat and hide.

No worries. I'll stick to hunting and meat

Posted using Partiko Android

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