I think a limit on number of attacks (I think it was 3 for Clash of Clans) each day, and number of times an account can be attacked, would be fairer and keep people playing the game. The ability for the top squads to programmatically raid everyone constantly is a bit of a bummer and I can see people dropping out fast, or not signing up if this doesn't get changed.
I'm also not a fan of Gifting other accounts and think this will just lead to a referral army of alts feeding other accounts.
Clash of Clans and Boom Beach are good models to work from.
From what I understood storage is not 'active' yet, so until it is, logging out of the game will make any 'robbing' less damaging - so the one robbing you gets less drugs from you if you're not 'online'. Sort of to make up for it. Read about that only a while ago, was afraid I wouldn't be able to sleep otherwise :P
I assumed the car symbol was carrying capacity if we could get a confirmation that be great.
I’ve seen a few people ask if the checklist at the start that was recommending what to do is some kind of quest and if we get anything from it. Along with is there anything past that point.
Man you should work on this game, you have some great suggestions that would improve this game a lot, but early access is early access. Takes time to smooth things up. Perhaps it was released too early.
+1 on this one! Buying cops should totally be a thing to get a defensive bonus and maybe some sort of bonus against something in the future, like defence against raids or something.
Button for "All Available", for example, if I want to buy as many bounces as possible, click this button and it will populate the box with all you can afford.
"Max" is shorter, and would work for multiple pages.
Daily events/missions I think would be critical to the success of the game. I believe this is also being worked on, but should be a priority as it will help cement engagement and retention.
I actually looked around for something like this when I started playing. I'm surprised it wasn't implemented right away. Right now it seems mostly about upgrading and attacking. That's not good. Games that are all about farming others for resources aren't very fun. You have to constantly be on the defensive at the same time as scouting out players to farm.
There's also a very real first users advantage. Of course, that does all of us just fine. Not so good for the people that come into the game in months or years from now.
Clans, like the protection aspect, some way to get it so people can work together or establish allies would be cool.
I assume they'll do this. Probably pretty soon. This and missions are likely already under development. I don't really like the whole clans etc features in most games, but that's primarily because I usually don't know a lot of people playing the game. You group up with a bunch of people that you don't know to just organize attacks and shit. It's not fun. But, Steem is a more open platform. You don't have only people you know in real life, plus a few people you once knew, maybe coworkers, and family. You follow a bunch of strangers already. Playing a game with some of them, and maybe being on their team, it could be fun.
I know you were helping with this before @themarkymark. I'm not sure anywhere else to report this. This jerk just got tiny money from a lot of accounts and is downvoting again.
There isn't much that can be done, I have been watching and all his accounts are killed but I can only deal with Steemit Inc delegation not any funds he has.
69 SP downvote is nothing though and far less than when he had free delegation. It won't even remove 1 cent from payouts.
Already registered using your link in your previous post, @themarkymark. I like the beginning of it.
About your question with the car symbol:
Q1- I think that is speed or initiative characteristics of the unit.
About suggestion #6...
S6 - I thought upgrades took effect immediately and the time is just a cool down before you are able to make next one. I've seen that way of resolving stuff in some games. If I am right, it's too late to cancel - thingy already built.
Other...
I like the artwork. Waiting for more meta data in some About section. Without some daily mission bonus building without Steem investment will be lagged in the beginning. More than 24 hours not being able to do anything in a lot of cases, I guess.
I agree spending some initial Steem is essential for a good start.
Some decent suggestions.
I think a limit on number of attacks (I think it was 3 for Clash of Clans) each day, and number of times an account can be attacked, would be fairer and keep people playing the game. The ability for the top squads to programmatically raid everyone constantly is a bit of a bummer and I can see people dropping out fast, or not signing up if this doesn't get changed.
I'm also not a fan of Gifting other accounts and think this will just lead to a referral army of alts feeding other accounts.
Clash of Clans and Boom Beach are good models to work from.
Extensive list!
From what I understood storage is not 'active' yet, so until it is, logging out of the game will make any 'robbing' less damaging - so the one robbing you gets less drugs from you if you're not 'online'. Sort of to make up for it. Read about that only a while ago, was afraid I wouldn't be able to sleep otherwise :P
From what I saw on discord, they will be adding storage within 24 hours (like 8-12 hours ago)
I assumed the car symbol was carrying capacity if we could get a confirmation that be great.
I’ve seen a few people ask if the checklist at the start that was recommending what to do is some kind of quest and if we get anything from it. Along with is there anything past that point.
I hear there are daily quests coming.
ǝɹǝɥ sɐʍ ɹoʇɐɹnƆ pɐW ǝɥ┴
Man you should work on this game, you have some great suggestions that would improve this game a lot, but early access is early access. Takes time to smooth things up. Perhaps it was released too early.
Where are the bent cops every drug war needs?
+1 on this one! Buying cops should totally be a thing to get a defensive bonus and maybe some sort of bonus against something in the future, like defence against raids or something.
My guess about the car symbol was that it's speed of the units when they fight(?).
Could be initiative yeah.
"Max" is shorter, and would work for multiple pages.
I actually looked around for something like this when I started playing. I'm surprised it wasn't implemented right away. Right now it seems mostly about upgrading and attacking. That's not good. Games that are all about farming others for resources aren't very fun. You have to constantly be on the defensive at the same time as scouting out players to farm.
There's also a very real first users advantage. Of course, that does all of us just fine. Not so good for the people that come into the game in months or years from now.
I assume they'll do this. Probably pretty soon. This and missions are likely already under development. I don't really like the whole clans etc features in most games, but that's primarily because I usually don't know a lot of people playing the game. You group up with a bunch of people that you don't know to just organize attacks and shit. It's not fun. But, Steem is a more open platform. You don't have only people you know in real life, plus a few people you once knew, maybe coworkers, and family. You follow a bunch of strangers already. Playing a game with some of them, and maybe being on their team, it could be fun.
I know you were helping with this before @themarkymark. I'm not sure anywhere else to report this. This jerk just got tiny money from a lot of accounts and is downvoting again.
https://steemit.com/@camillesteemer/transfers
There isn't much that can be done, I have been watching and all his accounts are killed but I can only deal with Steemit Inc delegation not any funds he has.
69 SP downvote is nothing though and far less than when he had free delegation. It won't even remove 1 cent from payouts.
Already registered using your link in your previous post, @themarkymark. I like the beginning of it.
About your question with the car symbol:
Q1- I think that is speed or initiative characteristics of the unit.
About suggestion #6...
S6 - I thought upgrades took effect immediately and the time is just a cool down before you are able to make next one. I've seen that way of resolving stuff in some games. If I am right, it's too late to cancel - thingy already built.
Other...
I like the artwork. Waiting for more meta data in some About section. Without some daily mission bonus building without Steem investment will be lagged in the beginning. More than 24 hours not being able to do anything in a lot of cases, I guess.
I agree spending some initial Steem is essential for a good start.