Strategy IV: Steem Monsters
The art of strategy is of vital importance for the country. It is the terrain of life and death, the road to safety or ruin.
"The Art of War"
Splinterlands strategy: Rules of combat
Hi all! To continue with the cycle of posts about strategy in splinterlands I think it is important to comment in more detail how "rules of combat" works and how they influence when you choose which cards to fight and their order in the field of battle.
As we discussed in the previous post, the "rules of combat" are shown in a small box on the left just before the battle begins.
Why are the "rules of combat" important?
Because many times those rules are decisive when resolve the outcome of the battle, either because initially it is already very close, or simply because the rule greatly influences the game. In this article I am going to talk about some of them, although since I am playing new battle rules emerge
Scenario I: Keep your distance
In the first of our scenarios we see this rule that does not allow us to use mele units.
I focus this situation by putting a unit in the front line that can withstand the main attacks of the rival, always have some unit with snipe, but the rest will attack our first unit, for example for this role is the giant pacific.
To illustrate this situation we will see one of my battles
As you can see we have both opted for this peacefull giant in the front line as a tank, although it does not attack. Then I put the healer, because if I put units away and the tank falls, I already lose the attack of those units when they are in the front row. In last rows we will have to put units to distance or magic that do the greater possible damage, taking into account that the magic normally penetrates the armor.
Scenario II: Healed out
This rule of combat forbids the healing of one's own or another's monsters. My strategy in this situation is to get as much attack capacity as possible, since the battle will turn into a time trial as there is no possibility of healing.
Let's see an example of battle of this type
I take advantage of using a cheaper hero and that allows me to put the level 4 ogre with two abilities. In any case what we have to take into account is that we can not use healing units that are useless, you would be surprised how many people use them with these battle rules.
Scenario III: Super Snake
This scenario is superinteresting because it completely changes the mechanics of combat. Let's consider what the snake skill is worth. The unit, instead of hitting the one on the front line, will choose to attack the last unit. The same will happen with all mele units minus the one in the first line that will continue to hit the first line.
What we should keep in mind is that we must leave behind a unit that has the capacity to take damage, even if it can be cured better than better. In this way we will contain most of the rival's attacks while we are wearing it. This case is an unequal battle because he has much more powerful units.
Well, in the next article I will continue analyzing other battle rules since there are many that are available so that the game does not bore.
Regards!!
Other articles in this series:
Strategy I:Firsts steps in splinterlands
Strategy II: Some utils advices
Strategy III: More tips
Good strategy for players and newbies!
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