A few days ago, I came across CE while studying network security.

in #cheat2 hours ago

Hey folks, today I wanna share a bit about Cheat Engine (CE) — a super powerful memory editing tool. A lot of people hear “CE” and immediately think “game trainer,” but honestly, it can do way more than just cheat in games.


👉 What is Cheat Engine?

Cheat Engine (aka CE) is an open-source memory debugger and editor. Some of its main features are:

Memory scan & edit – search and change values in real time (like HP, gold, ammo).

Breakpoints & debugging – works kinda like a debugger, lets you pause and analyze program logic.

Pointer scanning – track down the real address behind a value so it doesn’t reset when you restart.

Code injection – write assembly scripts to change or extend program behavior.

Cheat Tables – save your edits into a .CT file and reuse them later.

Lua scripting – CE has a built-in Lua engine for automation and tool-making.


📝 My first experience with CE

When I first opened CE, I had no clue what was going on. Even the beginner’s tutorial looked like alien language. Luckily, there are YouTube videos that go step by step through the tutorial — watching those a few times really helped.

Here’s the basic learning path I’d recommend for newcomers:

  1. Download & install

Grab the latest version from the official Cheat Engine website.

During install, make sure to uncheck any optional software you don’t need.

  1. Follow the built-in tutorial

CE comes with a little program called Tutorial.exe.

It walks you through things like:

Basic value scans

What pointers are

Multi-level pointers

Code injection

  1. Practice on single-player games

Start with something simple, like changing health or money in an offline game.

Do multiple scans, filter results, find the right memory address, then try editing it.

  1. Save your work

Once you’ve got it working, save the addresses/scripts as a .CT file so you can load it instantly next time.


⚡ Going deeper

Of course, just following the tutorial isn’t enough if you wanna actually get good. Here are some areas worth learning:

  1. Memory & Assembly basics

CE is basically manipulating memory and assembly instructions.

Learning some x86/x64 assembly, calling conventions, and memory layout will make things click.

  1. Pointers & offsets

Game values usually move around in memory, so you’ll need to learn pointer scanning and multi-level pointers.

  1. Code injection

With Auto Assemble, you can inject your own assembly code to change game logic.

Example: instead of decreasing HP when hit, just skip the instruction that does it.

  1. Lua scripting

If you can code, Lua lets you automate things or build tools right inside CE.

  1. Reverse engineering

CE also works great with tools like IDA or x64dbg if you’re digging deeper into how a game/program works.


That’s pretty much my take — start small, mess around, break stuff, and don’t be afraid to experiment. CE has a learning curve, but once you get the hang of it, it’s insanely fun and opens up a whole new world of tinkering.

What do you usually use CE for? If you have any learning experiences, please share them in the comments section.