A few days ago, I came across CE while studying network security.
Hey folks, today I wanna share a bit about Cheat Engine (CE) — a super powerful memory editing tool. A lot of people hear “CE” and immediately think “game trainer,” but honestly, it can do way more than just cheat in games.
👉 What is Cheat Engine?
Cheat Engine (aka CE) is an open-source memory debugger and editor. Some of its main features are:
Memory scan & edit – search and change values in real time (like HP, gold, ammo).
Breakpoints & debugging – works kinda like a debugger, lets you pause and analyze program logic.
Pointer scanning – track down the real address behind a value so it doesn’t reset when you restart.
Code injection – write assembly scripts to change or extend program behavior.
Cheat Tables – save your edits into a .CT file and reuse them later.
Lua scripting – CE has a built-in Lua engine for automation and tool-making.
📝 My first experience with CE
When I first opened CE, I had no clue what was going on. Even the beginner’s tutorial looked like alien language. Luckily, there are YouTube videos that go step by step through the tutorial — watching those a few times really helped.
Here’s the basic learning path I’d recommend for newcomers:
- Download & install
Grab the latest version from the official Cheat Engine website.
During install, make sure to uncheck any optional software you don’t need.
- Follow the built-in tutorial
CE comes with a little program called Tutorial.exe.
It walks you through things like:
Basic value scans
What pointers are
Multi-level pointers
Code injection
- Practice on single-player games
Start with something simple, like changing health or money in an offline game.
Do multiple scans, filter results, find the right memory address, then try editing it.
- Save your work
Once you’ve got it working, save the addresses/scripts as a .CT file so you can load it instantly next time.
⚡ Going deeper
Of course, just following the tutorial isn’t enough if you wanna actually get good. Here are some areas worth learning:
- Memory & Assembly basics
CE is basically manipulating memory and assembly instructions.
Learning some x86/x64 assembly, calling conventions, and memory layout will make things click.
- Pointers & offsets
Game values usually move around in memory, so you’ll need to learn pointer scanning and multi-level pointers.
- Code injection
With Auto Assemble, you can inject your own assembly code to change game logic.
Example: instead of decreasing HP when hit, just skip the instruction that does it.
- Lua scripting
If you can code, Lua lets you automate things or build tools right inside CE.
- Reverse engineering
CE also works great with tools like IDA or x64dbg if you’re digging deeper into how a game/program works.
That’s pretty much my take — start small, mess around, break stuff, and don’t be afraid to experiment. CE has a learning curve, but once you get the hang of it, it’s insanely fun and opens up a whole new world of tinkering.
What do you usually use CE for? If you have any learning experiences, please share them in the comments section.