Cryptid Hunter: The Shift to Off-Chain Synthesis
The Cryptid Hunter synthesis system no longer lives on the blockchain. Instead, it now runs fully off-chain.
What does this change mean for the players, the economy, and the future of the game?
Why Move Off-Chain?
The official reasoning is straightforward:
- No gas fees
- Simplified synthesis flow
- Greater accessibility
- Expanded use of NOVA within the economy
But was it only about cutting costs and smoothing out the user experience?
Or could there be deeper design motives?
The Craft Key
At the center of this update sits a single item: the Craft Key.
Property | Details |
---|---|
Item Name | Craft Key |
Cost | 60 NOVA |
Purchase From | In-game Shop |
Tradability | Non-tradable |
It’s a curious choice. Why introduce a unified, non-tradable material?
Is the non-tradable nature meant to prevent market speculation,
or is it a way to anchor control firmly inside the game’s economy?
Synthesis Tiers
The Craft Key serves as the gateway to every form of synthesis.
The required number increases with the rarity of the card:
Synthesis Target | Required Item | Quantity | Notes |
---|---|---|---|
Normal | Craft Key | 1 | Basic |
Rare | Craft Key | 2 | — |
Unique | Craft Key | 20 | — |
Legend | Craft Key | 40 | Highest rarity |
The design is simple, even elegant. Yet the gap between Rare and Unique is striking—
what explains such a steep jump?
How the Process Works
- Purchase Craft Keys with NOVA
- Open the synthesis interface
- Select your target rarity
- The system checks your balance:
- If insufficient → Synthesis blocked
- If sufficient → Craft Keys are consumed, and a new card is generated
What Might Be Gained
- No gas fees → smoother participation
- One material for all synthesis → less confusion
- NOVA usage encouraged → stronger in-game economy
- Scaling requirements → rarity feels weighty
But the lingering question remains:
does the move off-chain make synthesis feel less “real,”
or does it make it more accessible than ever before?