RE: Restarting Vagabond Spirit
Thank you very much for the comment.
I developed the current version of the game for Fitbit.
I added a module for user authentication through SteemConnect. I had no plans to directly use the STEEM blockchain as I felt that game information would be perceived as white noise on SteemIt.
I did plan on accepting STEEM as a payment mechanism.
My plan was to fund the game with advertising. Quite frankly, I am willing to accept payment for advertising through any payment system. I advertised Paypal and STEEM as the primary mechanisms. I accepted BITCOIN and Etherium through BlockTrades. Those addresses are no longer valid.
I will probably use my Coinbase account for BITCOIN and Etherium as it is already set up and I don't anticipate selling a massive amount of advertising.
That is why I put off the product relaunch until the hard fork settled down.
Quite frankly, I think that games have to sit on the fence on political issues and let the users determine which payment mechanism to use.
PS: The current version is in PHP 7.0 . I want to upgrade to 7.3 before implementing the new SteemLogin.
The hard fork put me into a temporary holding pattern. If someone wants to play the game, I will launch it for them manually.
Thank you for the extra information about your game.