You are viewing a single comment's thread from:

RE: Choosing the Right Style: 2D vs 3D Characters for Indie Games

in #games17 days ago (edited)

In my experience, the choice really comes down to the type of game and your team’s skill set. 2D is fantastic for stylized, hand-crafted aesthetics, while 3D gives you the flexibility to animate more complex movements and create dynamic camera perspectives. When I was researching this, I found a lot of inspiration by checking professional workflows and breakdowns. If you want some detailed examples, here’s a great Source that shows how studios handle both 2D and 3D character pipelines, it helped me a lot in understanding what approach would work best for my project.