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RE: I Wanna Save the Kids! (pc game) : A diabolically difficult prequel
these two games have none of that and I think that was the point. While i have never spoken to the dev it seems (after playing it for just a little while) that he knows what people are looking for in games and even how elite platforming gamers behave and tried to eff them up around every curve.
I truly believe that if there was no internet that the first game would have not been completed.
I suppose if you want a challenge then that is great but you also want fairness knowing you will beat the game eventually. There are only a few games I have struggled with and it is an achievement sometimes. No one wants a game to be over quickly and wants to be tested as that is the fun par but it sounds like this game was an extreme type of game.
oh yeah, it was totally designed to be one of the most impossible games ever, and just by luck it attracted an audience that was ready to take on the challenge. haha