Rating: Metro Exodus
ABOUT THE GAME :
Metro Exodus is the third edition of the series, set in 2036, two years after the second part, complementing the story of Artyom, who still insists that there is life outside the tunnels and that there are human beings living in the outside world.
GAME INFORMATION :
Publisher: Deep Silver
Developer: A4 Games
Type: Correction
Age Category: PEGI 18+
Age of the game: 15 hours (approximate)
POSITIVES :
In this part, many environments were introduced that added diversity to the game and broke the routine that the player may feel when playing in similar places throughout the game, you will see for the first time Once in a series of desert areas, forests and swamps.
Diversity in environments was not only aesthetically pleasing, but had a direct impact on the playing style. With each new environment, a different kind of enemy emerges, not only at the level of monsters but also at the level of humans. Some places, for example, under the control of soldiers and other cannibals and with the change of enemies, new types of weapons that help the player to deal with them appear, this diversity gives the player a new challenge in every region. Add to that the climatic factors for each region that may hinder the movement of the player or see him, and the performance of some of the tasks in the morning will have different risks for his performance at night, and may meet with soldiers at night will be in the face of monsters.
The possibility of drafting weapons and equipment has been added, either through some special places or through the player's luggage. Personally, I consider drafting one of the most important additions to this part. Apart from the collection of bullets and weapons, it is possible to gather resources divided into two types of chemicals and equipment. These resources can be used to formulate a dressing package, air purifier, shots, grenades as well as weapon allocation. By talking about the allocation of weapons, it is possible to assemble different pieces of weapons by disassembling enemy weapons instead of taking them and using these pieces in the allocation of your weapons. The weapon can be customized in many ways and shapes, so that a weapon of a kind can be transferred to another type when installing a set of different pieces.
Even with all the changes that have taken place, whether to go to a more open world and offer different environments, the game has been able to maintain its essence and the things that made the experience of the previous parts distinctive. There is always a sense of need to survive, you will always feel that the enemies in front of you whatever kind of superior to you and that the possession of ammunition or equipment may not be enough, prompt the player to work to explore the world and search more before going on any mission. There is a beautiful sense of dread in entering an old abandoned tunnel for the first time and you do not know what awaits you at the end of the corridor.
The sounds of the game are presented in a dazzling way and add a great depth to the experience, starting with the player's voice as he struggles to get some oxygen to the noise the monsters make when moving in place. Sounds contributed significantly to adding excitement.
NEGATIVES :
The game offers a world that is larger and more open than the previous parts, but it is not a completely open world. Although this has contributed to providing more things that can be done with the game, but I preferred the previous linear orientation, where I saw that the element of mobility, whether through vehicles or walking break the pace of events and was not fun, especially that the movement of personal heavy and not He can swim.
Pick up tools and weapons from the ground or interact with doors and vehicles is very annoying, no longer with the click of a button as in previous parts and no longer as smooth. The player must press the button to continue to execute the order, and in many cases the player will have to stand at a certain angle in order to pick up the object or climb the vehicle. It's true that the problem may seem simple, but repeating it, especially in a game that depends on constantly picking resources, is annoying.
Download screens take a lot of time annoying, especially when the death of the character, so I sometimes better to use more shots or use of dressing, despite the lack of resources to die and wait for the download screen. The game was tested on Xbox One X and the game was installed on an SSD.
ABSTRACT :
Metro Exodus took the series to the other level, the game took the risk of moving the player from the tunnels, which marked the series to the outside world and succeeded without affecting the identity of the series, and added many advantages that gave a deeper depth of the game.
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