daily report 20190616steemCreated with Sketch.

in #goldmanmorgan6 years ago (edited)

The less a writer discusses his work—and himself—the better. The master chef slaughters no chickens in the dining room; the doctor writes prescriptions in Latin; the magician hides his hinges, mirrors, and trapdoors with the utmost care.(Jack Vance)

sincerely,
Goldman Morgan,
the vaultkeeper of Tyrnannoght



  • the collector returns
  • Goldman Morgan takes a cut
  • Goldman Morgan credits to accounts
  • Number of client accounts active : 119
  • Number of npc accounts active : 8
  • Number of zone accounts active : 6

accountdataVC!seen
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  • Goldman Morgan has paid off 33.14% of loans
  • static accounts are 83.73% credited

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@#acknowledgement (43), @#alucian (55), @#anjana77 (55), @#anurag32 (54), @#block-power (42), @##charon (45), @#gowely (41), @#lentis (41), @#m3ik3 (43), @#millibot (41), @##mudpitstavernkeeper (45), @#nervi (49), @##olespicey (45), @#ondisen (48), @#owiteal (42), @#sam99 (48), @##servantofthedarklord (45), @#steffenix (55), @##thebackstreetboys (45), @##theshadydealer (41), @#tinyhousecryptos (45), @#trailreward (46), @#warofcraft (43),

WARNING: accounts are closed after 60 days of inactivity


please read the explanation on !seen and inactivity here



Gold is for warriors,
Gold rings for their lady loves;
Paper bills for serfs.


#programming #gamedev #graphics #coding #simulation #game #rpg #token #smarttoken #trade #goldmanmorgan #tyrnannoght #rudyardcatling #goldmanmorgancoin

the manual

:

v0.2 : the @goldmanmorgan manual

discord me


powered by : @jumbot , @steem-ua , @steembasicincome , @incinboost


  • check out the site https://tyrnannoght.000webhostapp.com ( /tyrnannoght ) ( /tyrtest ) (...) for progress
  • any questions , just reply with one word "help" to the most recent post on @goldmanmorgan
  • all commands in the manual (linked at the bottom ) are currently active but most transactions that are not in-game only will move to confirmation on @gmdatacenter while the @goldmanmorgan feed will move to help⁻requests only
  • if you have any doubts or issues, please leave a comment or if you have an active local account a "help" request as described in the manual ... or give me a pm on discord (rudyardcatling in channel) , before downvoting or anything nasty, PLEASE ... the 60day limit is there to prevent clutter and keep the use of Resource Credits down - it is NOT to push people to vote daily (i know a bit or two about the ancient rules and they're a bit stiffly applied sometimes ... euphemistically speaking), if you want the account as is, or you want the account for playcoin when the game is live i assume one little vote of anything above zero value once every 60 days to keep it open is hardly too much to ask for, thanks, help requests should notice by the next post, its possible that comments by non-local accounts might be missed as its not a standard social account and i have a few thousands lines of code behind it with all the commands included to make it easy so i dont miss a request from anyone on it. Discord might take an hour to a few days as im not on every day atm, thanks for your consideration (assuming you read the post to the bottom, snickers ..)
  • in a bit of a pro-wrestling match with my UI on wub ... i already had it as it's used for the character select screen but not sure if it would just stay in place over the 100x100 tilemap, but it does - that's good, but what's not is me trying to implement quick-slot buttons (not native) using geometry (why not spriets ? well i have a bad habit sometimes if i start something and it won't work ...) ... for some reason wether i use an array or all separate objects it colors the next one in line which is something i can not grasp (yet) as the callback function returns the exact value (like if i go like bla.val = 1 then the callback function will alert(this.val) or console.log(this.val) as 1, BUT the fillstyle gets applied to the rightside button ... i thought it was an array thing so i painstakingly copypasted all separate objects - but it does exactly the same ... which is, somewhat confusing, ) I'm probably not doing it how it's supposed to be done, like i tried adding a tween to make platforms move for OGA-1, which works fine, only it seems to not be happy working with the arcade physics there as the player falls right through it ...) That thing doesn't really come with a manual but google for an amateur like me, a "pro" would probably see it right away , but, for the rest it works, im gonna try something with this.zone now , just read it) busy, yea ... so when's the money ha haaa (snookkums ...), the particles are awesome #stuff though, no end to the shiney bits ...
  • right, what a difference a catwalk makes ... i don't need all that crud - this.uibutton[x] = this.add.rectangle(blabablabl).setInteractive ... tsk ... that should save an oodle of bytes to serve
  • phew , i once more feel "slightly not bad although way rusty and sadly 20 years behind on everything but that's good, like the germans got their whole place destroyed after the war and had to rebuild, they got a head-start in the end and are now a powerhouse in europe haha, not being stuck on old stuff like combustion engines cuz (e.g...) , that should, i think, be a good thing , albeit slightly underpaid)

for the avid readers : the difference between this and that (pastebin expires in 24 hours - for the fans only lol) ... is not just like gigabytes of data over a million pages served (think big they said) but now after perseverance i can put up as many buttons as i like and since they have a value they can trigger whatever , equals YAY!, i think i have about 6xp in phaser now, only 94 to go to level 2, no need for extended classes and all that stuff (i googled 'buttons in phaser 3 = lol , lol) , plain and simple, works, i like it, gud ... talking gets nothing done and is just as underpaid :) tschuess..

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