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RE: The Current Steemit, Inc. Employee (SRs, CCs, Challengers) Statistical Data
Each of the strategies implemented has been a necessity, and most have endured despite their detractors. For example, the #thediarygame dynamic was implemented to facilitate content creation when the platform had many new, inexperienced users, generating positive engagement results.
Thank you for sharing this report.
How long ago was it that the diary game started? How long does it take to get experienced? I still see the same type of posts and don't notice any improvement. Some people can write, and others will never learn it or like it. There were plenty of options to post something else as when I started. I noticed a very nasty atmosphere if it comes to true creativity and showing one's skills.
If it comes to that, I am happy photography and also games are introduced, and I wish the film, book reviews and also other fun aspects would return. Will that ever happen? I doubt it. The fear spread through the past years, and the punishments if not writing following the rules is way too high.
I find it alarming how many have a Steemit burnout already after a few months. Let's hope this can be changed.
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Thanks a lot. A good good week.
That's your opinion and I respect it.
I find it interesting you know this. Especially, because it was I who fought it. Can I conclude that you are part of the steemit team and rule?
I appreciate those who offer their space to promote activity on Steemit. I know many others who do the same, in their own way.
No, I don't even know if it's a woman or a man, or a group, who uses SC01 and SC02.
What do you menan by 'offering their space'?
Each post or comment that seeks to support one or more projects - dynamics, so that it is visible to more users.