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Steem can do sidechains so it might not require Steemit. Steem itself is just like the reputation and identity layer for all of this stuff, if we choose to build it out.

I could come up with an architecture if I work on it but I'm not intimate with the Graphene code base. This would mean only certain people like Dan Larimer and Xeroc can know how best to code it up. I do know sidechains are particularly a powerful feature, I know what Steemit is good at, and how it could bring people into an MAS, but I don't know what Dan and others intend to do with Steemit.

Is Steemit going to be a game or resemble a job? I prefer gamification of Steemit because I think the future of work is play. I currently think the casino feel will work itself out as more people have voting power and I don't support some of the new ideas like putting in reward caps or minimum payouts, as this would be equal to a minimum wage and maximum wage, and would be fixed ratio schedule of reinforcement instead of variable ratio schedule of reinforcement.

The academic literature and studies are clear. Variable ratio schedules of reinforcement make games more sticky, more fun, it's why WoW is so successful. The more job like you make it, the less of a game it feels like, the less of the game oriented crowd you can attract, but if you're after younger demographics then I think fun is an important metric for the user experience. just as secure and ease of use are.

If Steemit evolves more gamification and game like elements then I would say it might be a good idea to build out alternate reality games on top of Steemit. At the same time I do think the win or feeling of win should be spread around more, but I do not think the variable ratio schedule of reinforcement should be sacrificed in order to achieve this.

Fun should not be sacrificed to make it fair. It should remain fun, but everyone should win often enough that it's fun enough to make up for the fact that it's not fair. It's not fun vs fair, but I do think that when people focus on the size of payouts, and start comparing their payouts to others, it creates an atmosphere which over time will be less fun unless voting power is used in such a way that most players get a chance to trend if they consistently create high quality content.

References

  1. https://steemit.com/trevonjb/@trevonjb/vlog-26-steemit-is-a-casino#@dana-edwards/re-arcaneinfo-re-dana-edwards-re-trevonjb-vlog-26-steemit-is-a-casino-20160818t072917637z

Do you know how to build it out?