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RE: Mega Play (April/May 1993)

in #retrogaming6 years ago

I have a soft spot for gaming publications in general, specifically those of the 8 and 16-bit era as there simply was no Internet to depend on. I remember buying all of them, the Turbo Grafx-16 mag (Turbo View or something), a short lived Game Boy one by the publishers of Game Player's (along with their general publication and strategy isuses), among many others.

A few years ago I had to unload my EGM and Gamefan collections in two separate auctions (got more than enough to bail me out of my financial woes of the moment). Unfortunately, I have not gotten the bug to rebuild that 300+ issue collection again - I still have over 1,000 issues of other publications though from Enter (early 1980's mag) to Game Informer circa late PS3/prior to PS4). We had a floor fall through in our old place due to the weight of the mags (they are now spread out).

When I want to remember a simpler time in life, I will go into my office area, pull out a small milk crate and randomly grab 30 to 40 issues and sit on my couch and just thumb through them with my phone playing some 80's music videos on YouTube.

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There were a few specific titles I bought back in the day: VideoGames & Computer Entertainment, EGM, Commodore Magazine and RUN. Later on (probably around 2004), I bought a bunch of magazines through eBay and from what I remember they were dirt cheap at that time. Compute!'s Gazette and other Commodore 64 magazines and older EGMs that I had missed for the most part. I've been thinking about getting rid of some and at least reducing back down to what I originally owned... I do have digital copies of all of them but it just isn't the same. I'm not sure exactly how many I have but it's probably closer to 500 than 1000.

There is definitely something different about holding a magazine versus reading a digital copy. Nothing beats holding it and looking closely at screen shots that catch your eye.

I loved getting the computer mags that had the type-in programs. When we were doing a physical magazine for RGM we played with the idea of reviving the type-in program considering the popularity of BASIC interpreters for so many platforms (and many games not being over a few hundred lines of code for the earlier platforms).