Week Twenty two Colonye post: spring is here. Time to go and dig
To the how to jone comment below or go on Discord )
Darkland is sitting at 7,471 SP steem power. All players get two post a day up voted from 20% and up. determent of how much delegation you have. and your comments, if u are not doing a quest or few comments. a will visit and up vote random comments true the week. the more you delegation u more a do so. you can make gold in game to get bigger up votes and steembasicincome shares. long term players are getting and steembasicincome
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@enjar
@hhayweaver
@ligayagardener
@enjoycompany
all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
the enchantress is dead. the mysterious cold has disappeared. is it over?
but at least its not cold anymore. its silent over the land not much going on (no playable quest do to moving back to Norway and been a jet lagged..etc)
blacksmith: to put a gem in to a weapon or armor make a ring.amulet it cost 5 silver.
- buying wood,stone,food 1-1 ratio
- we are buying +3 weapons for 4 wood or stone
- we are buying +4 weapons for 6 wood or stone
- we are buying +5 weapons for 8 wood or stone
- we are buying hide armor/wood shield for 4 wood or stone
- we are buying three gems and pay one gold
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Regions
by scouting and region you get one week bonus from it. and unlocking it so it can be capture.
anybody can attack the regions NB :read the rules on occupation before attacking a region.
more info in the darkland wiki under part three:Regions
9 of 15 Regions Discovered
- Crimson forest (medium) weekly bonus : 4 food and 2 hide +5% up vote owner: @methus,
- Shattan lumberyard (medium) bonus +6 wood +5% up vote Owner: @Blockurator
- Seven Sister (medium) bonus +6 stone +5% up vote Owner: @cyber.explorer
- Orange hills (medium) bonus +6 wheat +5% up vote Owner: The snake clan
- Black harbor (hard) bonus: special trade agreements +5% up vote Owner: @ecoinstant
- Green wally (hard) bonus +8 wheat access the Brewery +5% up vote Owner: The snake clan
- Shrubs (medium) bonus: Tomas or Gertrud, jone your colony +5% up vote Owner: The snake clan
- Lake Sherwood (hard) bonus: Occupied Regions 20% the tax is not affecting the owner +5 up vote Owner: The snake clan
- The iron company (medium) bonus: +4 iron can get a gem +5% up vote Owner: The snake clan
- Seven silver (hard) bonus: +7 silver can get a gem +5% up vote Owner: The snake clan
- Red clover forest (medium) +4 herbs +5 % up vote Owner: The snake clan
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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments
Overview over all Colones.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
Gold
is a rare Resources. it can be obtained in a few quests in the gold mine or by selling gems to the outpost. Gold is expensive to mine. The mine uses 5 wood and 5 food each worker. Ale or other bonuses will not increase the Amount of gold. One miner produce 1 gold. your colony can max have 10 gold. Gold can be used to Buy out of game benefits.
- 1 Gold can get you and 100% up vote (on a comment or a post)
- 3 Gold one steembasicincome share.
Animal companion
you colony can have a dog, cat, bird or pig (or up to you) :P
The animal has a combat skill 1 damage or 1 hit or 1 armor. you can make it a collar etc to upgrade The skill by one need a Blacksmith. the animal is and special item, on a quest you can only have two items per unit. your colony can only have one companion. the animal has the ability to gather one Resources of your chose it most be with one of your worker or you. and its eating food every week.
trying to shorten the post down a bit. non manufacturing buildings are in the colony file
stream line the post a bit
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went to help kill the enchantress. the raiding party enter the cave it was filled by undead horrors but the had noting on the colonists the team want in killd them off. before the enchantress hit the floor the natural cold was disappears. back at the colony his miners keep finding gems. the shipment from Shattan has been delivered.
Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 28 (+12 worker)(+4 trade)(+6 Region)(-1 fireplace)
Stone 35 (+18 workers)
Food/wheat 26 (+7 worker)(-9 workers)
Silver 35 (+7 workers)(+5 quest)
gem 7 (+1 stone Quarry)(+1 quest)
health potion 2 (+1 quest)
iron 4
Ale 1
herbs 7 (+5 worker)(+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+5 iron sword 3 dam)(+4 bow 2 dam)(+3 cross bow "4 dam")(+5 bow 3 dam)
armor(+4 armor iron Shield) (3x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)
items(+1 to hit amulet)(ballistic stationed defenses)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Silver mine +5 silver (need a worker -2 food)
- Farm +5 wheat (need a worker)
- Stone Quarry +5 (need a worker)
- herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn) eating 2 food)
see colony file on more info.
Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
2 Lumberjack; 1 farmer; 2 Stone Quarry ; 0 Builder; 0 Scientist; 1 Silver miner,1 herb Forager,0 alchemist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumberyard,herb cabin,Research bench two, Gold mine
research (need a Scientist)
cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower
alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.
Quest
Scout and region (easy)
Gold prospector (easy)
Enter the spider cave (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"
is cleaning his war hammer. he is standing in a small cabin in side a cave it full of dead undeads thes
undead enchantress was playing house if sems..strange. no time to plunder he take a dark staff whit him maxwell is caring the rest of the loot. the cold sems to be over. back home in the colony the shipment from @happyme has been delivered and food is coming from the black harbor.
his Scientist has fund out how to make a lot of new armor types. by having the staff you now understand how to build the wizard tower
Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (four) next one 25 silver
Wood 31 (-1 fire)
Stone 54 (+7 Region)(+18 trade)(-10 trade)
Food 65 (+20 workers)(+34 trade)(-10 Nine workers/dog)
Silver 16 (+5 quest)(+11 pre pay from @happyme)
hide 38 (+4 hunters)(+19 pre pay from happyme)
ale 2 (-1 used)
gem 1 (+1 quest)
iron 11
health potion 3 (+1 quest)
herbs 2 (+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )
weapons(+5 iron sword gem 3 dam)(+5 iron war hammer gem 6 dam two hands)(+5 iron sword 3 dam)(+5 dark staff 2 melee damage)
armor (+2 iron horn helmet)(+4 iron helmet)(+4 studded chest)(+2 studded leggings)(2x +2 studded boots)(+4 iron shield)( +1 hide leggings)
items(wolf pelt +1 hit)(+1 amulet)
Production Buildings (all building in the colony file etc more info)
- Hunter cabin (+3 food +1 hide (need a worker)
- Lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Stone wall
- Armorer (need a worker) 2 food
- iron mine +3 iron (need a worker) 2 food
- Blacksmith (need a worker) 2 food (see colony file for more info
Colony Phase:
u can move your nine if u want.
here are your workers from last week.
0 Lumberjack; 4 hunter; 0 Miner; 0 Builder; 3 Scientist;1 Armorer ,0 iron minder, 0 Blacksmith
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench two,
herb cabin, Brewery ,wizard, iron gate,Gold mine and silver mine,
research (need a Scientist)
cabin,silver mine, Barracks, tower,moat
Blacksmith/armorer research (need a Scientist)
master long sword, battelax warhammer iron, Scimitar,hunter bow, cross bow master,heavy spear
inproved wepons warhammer battel ax. Scimitar, hunter bow, wizard staff. master long sword,heavy spear
improved hide studded armor, and ballista
**improved armor ** shields, large and tower
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"
and big jake is on the way back from the cave the enchantress its not cold to the bone anymore. big jake is caring a new hide helmet , a sword and a pair of hide leggings. creativetruth has a gold in his pocket. back at camp his herb Forager has pick the forest clean it sems. the Scientist know now how how to improve the wizard staff
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (four) next one 25 silver
Wood 18 (+7 worker)(-1 fire)
Stone 46
Food/wheat 27 (+14 worker)(-11 eight workers)
Silver 32 (+5 quest)(+7 worker)
ale 2 (-1 used)
gem 10 (+1 quest)
health potion 1 (+1 quest)
iron 8 (+5 worker)
herbs 12 (+10 worker)(+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
weapons/(+4 "Fang")(+4 bow)(+6 hunter bow 3 dam)(+5 iron sword 3 dam)(+3 stone club)(+5 long sword)(+3 stone club)
armor (+2 studded boots)(+2 wood shield)(+2 armor horn helmet)(4x +1 armor hide leggings)(2x +1 hide boots)(2x +2 hide chest)(+1 hide helmet)
items(+1 to hit amulet)(dark staff)(book)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Farm +5 wheat (need a worker)
- lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Silver mine +5 (need a worker) -2 food
- Blacksmith (need a worker) -2 food (more info see colony file)
- herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn) eating 2 food)
see colony file on more info.
Colony Phase:
you can move your eight if u want
here are your workers from last week.
1 Lumberjack; 2 farmer; 0 Miner; 0 Builder; 1 Scientist;1 Silver miner,2 herb Forager,0 alchemist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Barracks, Research bench two,wizard tower,Gold mine
Blacksmith, iron mine, herb cabin Cottage,stone wall.
research (need a Scientist)
Brewery, Barracks, armorer.
Blacksmith research(need a Scientist)
master long sword, battleaxe war hammer iron, Scimitar,cross bow master, hunter bow master, heavy spear
improved weapons war hammer battle ax. Scimitar, hunter bow,hunter bow master, master long sword,heavy spear
alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"
is copping wood all week all over the forest tree are geting copped. unaware off the horror Rastael and Paige is experiencing. but this is what paige is meant to do so Ecoinstant is no worry.
the arms ship from the black harbor is leaving. but the harbor master is informing in one week and
ship is on the way they have hides to sell they want silver for them.
Black harbor
Buying 1 wood for 2 stone (one week left)
next week buying 3 silver for one hide
Black harbor trade fund 10 stone
Resources Phase:
SP Delegated: 320SP (six workers) (three temp workers)
Silver workers: (five) next one 50 silver
Wood 78 (+78 workers)(-50 trade)(-1 fireplace)
Stone 99 (+90 trade)
Food/wheat 101 (-16 fourteen workers)
Silver 10 (-10 ring, amulet)(+5 quest)
gem 5 (-2 ring, amulet)(+1 quest)
health potion 7 (+1 quest)
iron 4
hide 2
ale 7 (-1 used)
herbs 2 (+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
weapons(+5 bow 3 dam)(+5 long sword) (+5 iron spear 2 dam)(+5 wizard staff 2 dam )
Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)
items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
Production Buildings (all building in the colony file etc more info)
- Lumber yard +5 wood (need a worker)
- Farm +5 (wheat/food) (need a worker)
- Research bench (need a worker)
- Stone Quarry +5 (need a worker)
- Silver mine +5 (-2 food) (need a worker)
- Wizard tower (see colony file on spells etc)
- Brewery (one worker can make 2 ale a turn using 4 wheat.) eating 2
- Herb cabin (+3 herbs herb Forager)(Alchemist +1 potion a turn) eating 2 food)
Colony Phase:
u can move your eleven workers if u want
here are your workers from last week.
13 Lumberjack; 0 farmer; 0 Stone Miner; 0 Builder; 0 Scientist, 0 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, Research bench two,Blacksmith
iron mine,iron gate,ballista,Barracks,Gold mine
research (need a Scientist)
armorer,batteling ram, Trebuchet,guard tower and moat
spells:
Rage (increase hit chance and damage to a friendly but lower its defense)
Fire ball (area damage range D20 5 fire damage and 1 square around 3 dam
alchemist
using astride book discoverer potions 0 of 5.
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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is on the way back from killing the undead wizard finally has arch nemesis is gone from this place.
his stone miners are doing and extent job as always. the keep finding more and more gems. methus trying to find a place for the sword and the hide armor he got from the undead cave. but its not east he think he is the most armed colony in the area.
Resources Phase:
SP Delegated: 10SP (One worker)
Silver workers: (four) next one 25 silver
Wood 29 (-1 fireplace)
Stone 68 (+39 workers)
Food 24 (+4 region)(-5 five workers)
Silver 95 (+5 quest)
hide 18 (+2 region)
Ale 3
gem 10 (+3 stone miner)(+1 quest)
health potion 2 (+1 quest)
iron 4
Cinnamon rolls 0 (-1 used)
herbs 6 (+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 food +2 hide)
+2 stone (+1 stone gunnars pick axe)
weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+5 dark staff 2 melee damage)
Armor(+4 armor iron Shield)(2x +2 wood shield)(2x+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)
items(bear skull)(+1 ring)
Production Buildings (all building in the colony file etc more info)
- hunter cabin +3 food +1 hide (need a worker)
- Research bench (need a worker)
- Silver mine +5 silver (need a worker) -2 food
- wizard tower (see colony file on more info) wizard -2 food
- Barracks (hire a Soldier whit a base stat of 5 eating 2 food)
Colony Phase:
u can move your five workers if u want
here are your workers from last week.
0 Lumberjack; 0 hunter; 5 Miner; 0 Builder;0 Scientist, 0 silver miner,0 wizard,0 Soldier
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine ,herb cabin, and Armorer,
research (need a Scientist)
cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet,guard tower and moat
spells:
Roots,Rage,berserk ,Fire ball
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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her builder has finish the armor. the stone quarry is going well. Paradigm42 is picking up a dark staff from the cave she can feel the energy from the staff but can not use if yet. after asking methus it sems the colony need a wizard tower and now she understand how to build one
Resources Phase:
SP Delegated: 0SP
Silver workers: (four) next one 25 silver
Wood 31 (-1 fireplace)(-20 construction)
Stone 36 (+27 workers)(-40 construction)
Food 13 (-4 four worker)
Silver 14 (+5 quest)
hide 20
ale 1
health potion 2 (+1 quest)
iron 9
gem 7 (+1 worker)(+1 quest)
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
herbs 6 (+2 quest)
Gold 1 (+1 quest)
'Colony conditions:
Current Modifiers: (specialty hunting) +1 stone +1 stone gunnars pickaxe -2 wood
weapons (+4 bow)(+5 long sword)(2x +3 wood spear)(+3 bow)(+5 iron sword 3 dam)(+4 spiked club)(+4 iron battle ax gem 5 dam)(+5 dark staff 2 melee damage)
Armor(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)
(+1 hide boots)
items(+2 hit bear cape "special item")
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Hunter cabin +3 +1 hide (need a worker)
- Stone Quarry +5 (need a worker)
- Silver mine +5 (need a worker) -2 food
- Armorer (need a worker) -2 food see colony file for more info
Colony Phase:
u can move you four workers move if u want to
here are your workers from last week.
0 Lumberjack;0 hunter; 4 stone miner; 0 Builder;0 Scientist,0 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,, Wood wall, Research bench two,Gold mine, wizard tower, and Cabin
research (need a Scientist)
iron mine, Blacksmith, Barracks, stone wall,Brewery,herb cabin
Armorer (need a Scientist)
studded hide, iron, ranger, wizard. Tower shield,
**improve armor **
studded hide, iron, large and Tower shield,
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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was looting the cabin in the undead cave. he notes he was all alone..sems like gunner forgot to inform of there departure. quickly grabbing the loot and a set of hide armor. and picking up a iron sword and running out.. meeting up whit Ecoinstant giving him the hide armor to trade away at the black harbor. the cold is gone his hunters finally has a good week.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 73 (+32 trade)(-1 fire)
Stone 37 (+24 worker)
Food 18 (+15 worker)(-6 six worker)
Silver 28 (+5 quest)
hide 21 (+3 worker)
gem 4 (+1 quest)(+1 worker)
Herbs 2 (+2 quest)
Gold 1 (+1 quest)
health potion 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)
weapons//:(+5 long sword 3 dam gem)(2x +5 iron sword 2 dam)(+5 bow 3 dam)(+3 stone hammer)(+4 iron spear)
Armor(+4 studded chest plate)(2x +1 armor hide helmet)(4x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+8 iron chest)
items(+1 hit gem Ring)(+1 hit gem amulet)
Production Buildings (all building in the colony file etc more info)
- Stone Quarry +5 stone (need a worker)
- Hunter cabin +3 food +1 hide (need a worker)
- Research bench (need a worker)
Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 3 hunter; 3 Miner; 0 Builder;0 Scientist,
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, Gold mine
research (need a Scientist)
silver mine,iron mine,wizard tower
and armorer,Brewery, and Barracks,
Quest
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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the cold is over the undeads are finally put to rest ones more. his fisherman informing him of plenty of fish ones more. the stone from cyber.explorer has arrived.
Resources Phase:
SP Delegated: 40SP three workers
Silver workers (Two) (next one 15 silver)
Wood 46 (+16 worker)(-1 fire)
Stone 29 (+14 trade)
Food 57 (+27 worker)(-10 trade)(-5 five worker)
Silver 16 (+5 quest)
iron 5
ale 3
Health Potion 2 (+1 quest)
hide 2
Herbs 2 (+ quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)
weapons (+5 iron axe)(+5 iron spike club 4 dam)(+5 bow 3 dam)( +3 stone club)(+4 bow)
Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(3x +1 hide leggings)(2x +1 hide boots)(+2 studded hide boots)
items(+2 boar fangs amulett)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Fishing Cabin +7 food (need a worker)
Colony Phase:
u can move you five worker if u want.
here is the jobs your can do
2 Lumberjack;3 fisherman;0 Miner;0 Builder;0 Scientist
Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.
lumber yard,, Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,cabin,Brewery, Gold mine
research (need a Scientist)
,iron mine, and armorer,wizard tower
,herb cabin,stone wall and Barracks.
Quest:
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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@enjar "Blackfoot Mountain"
is trying the get his spear out of shome bones. just a few min a go he was fering for his life but the raiding party is stronger then expedited. he s glad its over. he ses gunnar running out of the cave..how strange...finding a full sett of hide armor. and a gold. and some silver. starting the journey home. back in his colonye his workers has enjoy the
Cinnamon rolls the silver is plenty even a few gems has been found.
Resources Phase:
SP Delegated: 80SP (four)
Silver workers (Two) (next one 15 silver)
Wood 6 (-1 fire place)
Stone 0
wheat/food 4 (-12 workers )
Silver 52 (+42 workers)(+ quest)
gem 9 (+2 workers)(+1 quest)
health potion 4 (+1 quest)
iron 16
ale 1
hide 3
herbs 2 (+2 quest)
Gold 1 (+1 quest)
Colony conditions: (+1 specialty farming)
Current Modifiers: +1 stone -1 wood +1 stone gunnars pick axe
weapons (+4 iron spear gem 4 dam)(+5 iron sword 2 dam)
Armor(+4 armor iron Shield)(+4 large wood shield)(2x +1 hide boots)(2x +2 hide chest plate)(2x +2 hide leggings gem)(+1 hide helmet)(+2 armor hide helmet gem)(+2 studded boots)
items(+1 amulet)(+1 Ring)
Production Buildings (all building in the colony file etc more info)
- Research bench
- Farm +5 (need a worker)
- Stone Quarry +5 (need a worker)
- Armorer (need a worker) -2 food (more info see colony file)
- iron mine +3 iron (need a worker) -2 food
- Silver mine +5 (need a worker) -2 food
Colony Phase:
u can move your six if u want.
here is the jobs your can do
0 Lumberjack;0 farmer;0 quarry Miner;0 Builder;0 Scientist, 0 armorer, 0 iron Miner, 6 silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,cabin, Wood wall, Research bench two, Blacksmith,Gold mine
research (need a Scientist)
, and ,Brewery,herb cabin,stone wall,wizard tower
and Barracks,
iron armor,ranger armor,wizard armor, improved armor, studded, iron, shields, large and tower
Quest:
Scout and region (easy)
Gold prospector (easy)
find the location on the map (medium)
Region Occupy see the Region text (under the outpost)
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coming back from Defeating the enchantress. he is carrying his loot a new sword and a few part of hide armor. he has a gold to. its a good day the weather is so much warmer now. back in his colony the builder has finished the silver mine. the first silver has been mine. the stone quarry is going well.
Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(One) (next one 10 silver)
Wood 22 (+20 trade)(-30 construction)(-1 fire)
Stone 30 (+21 worker)(-20 trade)(-5 construction)
Food 18 (-5 four worker)
Silver 28 (+5 quest)(+5 worker)
health potion 2 (+1 quest)
ale 0
gem 1 (+1 quest)
Cinnamon rolls 0
hide 2
Herbs 2 (+2 quest)
Gold 1 (+1 quest)
Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)
Armor(+1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)
items(+1 ring)(+2 bear amulet)(moose scull/ antlers)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Stone Quarry +5 (need a worker)
- hunter cabin +3 food +1 hide (need a worker)
- Silver mine +5 silver (need a worker eating 2 food)
Colony Phase:
u can move your three worker if u want
here is the jobs your can do
0 Lumberjack;0 hunter;3 Miner;1 Builder;0 Scientist: 1 Silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
hunter cabin,lumber yard, Stone Quarry, Wood wall, Research bench two,Gold mine
research (need a Scientist)
cabin,,iron mine, Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower
Quest:
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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is going to loot ronaldoavelino camp. she is all alone, the outpost told here of the two workers ho attacked ronaldoavelino. she is coming up to the camp site. the iron is sitting in a big pile. she can see one of the workers he is not aware of her present. drawing her sword. going in fast and silents the worker did not know what hit him. then out of the forest the second worker is jumping out. he get is two hits but she turns a round and her sword is not mach. the forest is silent ones more.
she manage to carry all the loot home. this will make her colony good fortune. she notest the cold is gone..how strange just like poof. a most wonder. back in camp the workers are worryd the colony is out of food. but the lumber jack had a good week.
Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (Two) (next one 15 silver)
Wood 41 (+16 worker)(+8 quest)(-1 fire place)
Stone 13 (+4 workers
Food 0 (-4 four worker)
Silver 9 (+9 quest)
Cinnamon rolls 2 (+1 quest) (+2 to hit +2 production one week)
**gem ** 1
Iron 9 (+9 quest)
health potion 1 (+1 quest)
Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
weapons (+5 iron sword 2 dam)
Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)
Items
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
Colony Phase:
u can move your four worker if u want
here is the jobs your can do
3 Lumberjack;0 Forager;1 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Farm +5 wheat 20 wood 5 stone
Quest:
Scout and region (easy)
Gold prospector (easy)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
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when out to see if he can find some food but its noting to find the cold. his stone minder had a ok week whit help of his special pick ax. the lumberjack had pretty good week. the week is almost over you feel its not so cold anymore maby this is end of the food problems.
Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (One) (next one 10 silver)
Wood 13 (+12 worker)( -1 fireplace)
Stone 9 (+7 worker)
Food 3 (0 ligayagardener )(-3 three worker)
Silver 5
Cinnamon rolls 0
iron 4
gem 1
Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
weapons (+3 stone spear 2 dam)
Armor(+1 armor hide boots)
items
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
Colony Phase:
u can move your three worker if u want
here is the jobs your can do
2 Lumberjack;0 Forager;1 Miner;0 Builder;
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
hunter cabin 20 wood 5 stone +3 food 1 hide per worker
Quest:
Scout and region (easy)
Gold prospector (easy)
Region Occupy see the Region text (under the outpost)
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With the evil sorceress of the undead finally destroyed, the unnatural cold seems to have dissipated. Now is the time to focus on improving the colonie and to prosper from our hard work!
I will trade the outpost -20 stone for +20 food.
I will have 2 workers continue to mine stone with the +1 Gunner pickax.
I will have 1 worker mine silver.
I will have one worker research studded hide armor.
I will research the iron mine.
Another week to stock up. Maybe a bit more successful foraging with the warmer weather. I'll keep the workers doing the same jobs so that we can get ahead on wood and have enough stone to build a cabin.
I will also forage so that we can get extra food because I'm going to delegate some more SP for another worker once we have the cabin and I want to get a stockpile of food.
I will go back to hunting/foraging because we need the food and I need hides.
Last week I was with a man fishing. I asked him to teach me how to fish. Did he do that and did I learn successfully?
Next week I will need 4 hides for the cabin so if players want to trade then I will be ready.
Once the cabin is built, I can feel free enough to go on quests
your colony dont have fishing. the man you meet was in a region it not a part of your colonye.
regions are a more Advanced part of the game and it demanding a bit of wepons and armor to take one it givs you bonuses. your foraging is rather weak. a roll a d4 dice on your behave and you have a natural -1 food so max you can get 3 food now per worker. you cant get hide from foraging.
you need the hunter cabin to get the hide. and hunter at your cabin gets 4 food and one hide.
the cabin it self cost 20 wood and 5 stone
btw you have Resived and steembasicincome share to day as a ty for playing my game.