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RE: Steemfield Totem
Oh, yeah I see what you're getting at. The implementation rules I am planning to use for voting and proposals could definitely be interacted with manually. I'm not planning on fully automating this initial game, but just writing some scripts to make counting votes and quick and something I can adjust quickly as the rules are adjusted. The automating of things is more just a time saving measurement on my end as the totem.
Absolutely.
You see, this kind of game falls squarely into the niche of game designs I'm interested in – as if that wasn't immediately obvious from my interaction and history of posting. This, nomic, Lexicon, Fluxx – they form or are informed by the substrate of mechanical experimentation which led to the more explicitly role-playing games (Microscope, Kingdom, The Adventures of Baron Munchausen) that I really enjoy.
Plus I'm a big damn geek when it comes to ludology. The study of processes of games fascinates me.
So I'm really interested in seeing what you think the architecture of play for submission of proposals and how they should be processed should be. In part, so that we can get it documented and distributed in the wider world among some other people, see what they think, and shake it loose.
Systems which exist to modify themselves can sometimes make for very fun games.