Daily Steem Price Update 27/9/2025steemCreated with Sketch.

in #steemit6 hours ago

Good day Steemian and welcome, this is more than just a price update on the Steem cryptocurrency for 27/9/2025, under the hood it's been a 9 year project.
I have been posting the Steem price update since almost the very beginning of Steemit.com back in 2016 along with other content, plus I have attended many Steem official events and represented Steem at smaller events.
Many have came here to discuss the daily Steem price and recent Steemit changes for over 9 years.

There as never been a single power down made on this account since that time "9 years", our mission is to retain and rise the price of Steem for the benefit of us all. We do this by not only holding STEEM but by also buying into STEEM from time to time. All this rises the price of STEEM meaning your investment goes up in value and so does your earned rewards.

I'm sure we all want a better future for Steem and so casting your upvote here keeps Steem locked to raise it's value for us all. We also try to use some of that Steem to buy even more, we are on top 300 of Steem investors. That is not to brag but to be shown has proof. Most of the players in the crypto sphere are only here for some quick and often times shady profits, this is before they decide to just get up and disappear. But we have been here for the long run and would like to see Steem remain a strong and reliable token.

✅As continued proof that we work towards getting more money into Steem "raising it's value" on Sept 11th, 2025 we reached a total of 73.000 Steem Power✔

If you tire of addictively looking at the charts every few minutes then instead just relax and look here for the average STEEM price for your daily plan or strategy.
And even if you are not planning to do anything with your STEEM I still recommend checking out these updates every so often.
So without further ado lets take a look at today's Daily Steem Price for 27/9/2025.

Should you be trading with STEEM today...?


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(Images By: @simonjay)


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Aug 2025- Hello Steem supporters, it was another emotional day with my health situation. Things feel so bleak sometimes, but doing some searching there are promises of hope. However these lines of hope are mostly not possible for me to reach which is extremely frustrating. Moving away from that today I had the opportunity to play a old NES game called M.C Kids. The name often makes people pause for a while thinking either 2 things, a game to do with kids singing a type of music or if it could have anything to do with McDonald's. Well if your thinking McDonald's you would be correct, and who would of thought there was such a game on the NES. The version I got to play was the one from 1991, from the beginning I liked the Virgin Jet passing just under the clouds, yes they were the people behind this game. The intro sound is similar to another I have heard many times before but can't remember it's name for the moment. They also produce decent games but for now back to M.C Kids this one plays title screen music for a while.

What I don't like is I think you have to sit through some credits every time you boot the game for a few seconds before the game presents you with two options. There are no other options for you to waste your time on. If you jut press the start button the game will begin, but if you wait you can move your character around on the tittle screen to select which of the two options you want, either 1 or 2 players. It's great to see another game offering 2 player options on the NES. So the story begins with the M.C Kids likely camping out in their backyard in their tent at night reading a book from Ronald McDonald. The book beings with saying that Ronald was at a picnic and brought with him he's magic bag. Just when he was about the use it the so called Hamburglar stole the magic bag from Ronald and ran away. From my perspective I think the kids who were reading this book suddenly imagine themselves in this world having a adventure with Ronald to get back the magical bag. Ronald quickly explains that you must retrieve at least 4 cards from the levels a round his club house before he can help you further in finding the Hamburglar. I'm a little confused to why you need the cards first before he can help you but it's the premise for the game going forward, perhaps later this is explained.

Regardless we start with a world view where the different levels are situated which I really like, think Super Mario 3, Super Mario World on the SNES, the Donkey Kong games or Adventure Island after the first game. So of course I picked level-1 has returning to Ronald's Club House he just explains that again how we must find the cards. Staring the game I discover it's a platformer like most NES games, however I must say some of it's choices seem very similar to the Super Mario games. Saying that you can't jump on enemies to take them out, instead you must throw blocks at them. And speaking of blocks it seems early on this game will heavily use them, but it's not so clear from the start how. Most blocks you can pick up and throw but after are not longer useable, while others can be used to fill out a missing block but you can stand on it to gain height for a ledge for example. The games levels are also not linear, for me personally I'm not keen on platformers like this because developers often hide things offscreen which feels cheap to me. And already very early on this seems like a game that will have many hidden secrets, I just hope they don't stop you from progressing as I usually am not a fan of this gimmick. Graphically the game is more colourful than others and looks nice with cute graphics, however while it looks nice it's lacking detail which sadly gives in a often plain feel.

Music wise for now it's decent but nothing too memorable, my hope is going further we might hear some better sounds from the levels. Once you complete a level you can do them again if you want which is great because it often feels like you have missed something, and you will need to keep doing this until you have enough cards to progress. By doing the levels often you will most likely accumulate a nice number of lives if you can't help but keep collecting the (m)s floating around. You can take a certain number of hits represented by hearts, which I have found you can gain them back by hitting the enemies with blocks. A very interesting feature is on some ledges there are special blocks that if you run by them your character will be upside down, like this in a sense creating a different level to deal with. This of course means more puzzles and paths crammed into the same level, cleaver. There are 6 levels in the first world and I'm going to assume there is at least one more world to navigate. Sadly like most NES games so far I have seen no way of saving any progress made, meaning the lives I collected while trying to find everything I could will be lost next time I play the game. It may or may not be useful to collect extra lives earlier in the game for later sections depending how difficult things get. So far I'm mostly enjoying it, but I'm hoping to see some more details on the levels. I also think if they hide needed items for progress too well or levels get too complicated like Krusties Fun House I will probably bin the game. Hope you all have a good day or night and I will hopefully see you on the next Steemit post.


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So if you like this page I need you guys to do me 2 easy things.

1.First please upvote this page.
2.And secondly don't forget to follow me below.

Also since votes don't always = $ and if you want to see more you can send me Steem Power Tips to @simonjay to help support me. But not only me, think of the bigger picture, it supports the value of the STEEM currency as a whole which in turn supports your earnings or your investment, because here we have not powered-down a single time in 9 entire years.


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@simonjay, wow, 9 years of steadfast dedication to Steem! That's absolutely incredible! Your daily price updates are more than just numbers; they're a symbol of your unwavering commitment to this blockchain. It's inspiring to see someone so consistently supporting Steem, not just by holding, but by actively reinvesting and encouraging others to do the same.

The addition of your retro gaming review is a fantastic touch, blending the nostalgia of M.C. Kids with your insightful analysis. It's a fun, engaging way to connect with your audience beyond just crypto discussions. I am looking forward to the next one.

Keep up the fantastic work! Your dedication and insights are invaluable to the Steem community. I hope many more people find your content and find it helpful, and don't forget to engage with your answers on the "Steem up or down" poll.