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RE: Are You Kidding Me, Steem Monsters?!

in #steemmonsters6 years ago

I can relate. I'm overwhelmed with the amount of Sea Genies I've gotten. My blue summoner is low level enough that it doesn't make any sense for me to combine them, and they're worth basically nothing, so I'm just sitting on them for now.

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If you get the summoner high enough, sea genie has strengthen to give your monsters more health. Until then, it's not a great card. Overpriced for what it brings to the table. I wish they would have made more summoners in the reward cards so that you could eventually move up without paying a ton for summoners.

They want you to spend money. The thing I don't think they anticipated was how challenging it would be to get new non-steem users into the game. So booster pack sales have dried up, and the secondary speculator market has a bunch of cards sitting on it. For me, I don't see an incentive to level up, because the reward cards are not worth what it would take me to get them. The only variable in this is if you get really lucky with a valuable card that people are actually buying. But at that point you're not playing a game, you're playing the lottery.

I get that they want people to spend money, but it's generally not worth the investment, in my opinion. Sometimes you get lucky and get a good card, but most of the time you're going to be better off just buying the card on the market. They've been stuck around 500,000 packs for quite a while now. I think the whole "multiple passwords" aspect of Steem adds to some of the confusion for non-Steem users.

I'm struggling to stay interested right now. I've missed multiple quests and don't feel too bad about it. I think switching people away from the Beta cards (where they could get summoners and level up) to reward cards was a poor move.

The reward cards are ok, but many of them are situational cards, they can't be used in any battle. Also, because they are making 400,000!!! of each common, there is a glut of worthless cards on the market.

I think they would have been better off by creating a market where people sell to the game and buy from the game. Then the game always gets a cut. Make it so people can't transfer for free. If you want to sell, you sell at a set price that's lower than the buy price. Then SM makes a profit on every card they exchange. It would make them less dependent on pack sales.

The first thing that made me less interested was when they decided to not let you level up your cards through playing. But it was still OK because at least you could level up with Daily Quests and Season Rewards since they were Betas. Now I'm stuck with Level 4/5 summoners, no desire to sink more money into the game, and no clear path forward for improvement. I'm hoping they've got something up their sleeve, but I'm starting to lose hope.