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RE: [RPG] Actual Fucking Monsters now available for your reading pleasure!
Damn...too bad I don't talk to my literally psychotic friend anymore. He'd probably love this.
Damn...too bad I don't talk to my literally psychotic friend anymore. He'd probably love this.
You don't have to be psychotic to enjoy it, though that makes everything better.
It's more like Nightlife or early Vampire the Masquerade, if you remember that fun.
I never actually played Vampire the Masquerade. I had a book of it to help adapt some of the ideas to D&D rules though.
It's all in how they made it really. Might be worth it to get it just to see how they did things...but there's no way to really know without getting it. :P
Having bought it, trust me, it's possibly @grimjim's best work, and I'm one of the harshest critics around.
It really reminds me of a lot of the structure of Sorcerer with a more laser-focus on a particular kind of world. It has the sense of fun, ironically, of the Nightlife / splatterpunk style, while not wallowing in that silliness.
It's basically a horror RPG of a kind that we haven't seen much in many years.
If that's the sort of thing you're looking for then AFM is the kind of thing you're looking for.
Oh! I didn't realize it was @grimjim's work. I should probably pick it up then.
Not that I'm particularly looking for a horror RPG book. Dunno when or if I would ever use it, other than to just see how he did it and see if it inspires any ideas.
Though what I really need to pick up is a book on different styles of attribute systems and combat mechanics in RPG's.
I'm not sure if that kind of book even exists, as a comparative entity. It would certainly be interesting, but I'm not sure I know anyone with enough sample space to actually have a reference set for comparison.
[looks around his space at the literal bookshelves full of RPGs]
I am not writing this book. :P
I will talk about it, though.
You have the books. It has to be someone like you if not you. Game designers need it. :P pokes the bear
People have probably written some books that at least touch on it. There are a few systems...and I'm not really sure what the advantages and disadvantages would be between them...other than to just try them out. Maybe I'll look up a few systems and at least do like a mathematical comparison sorta.
It has to be someone that gets along with people a lot more egregiously than I do. I mean, yeah. Or someone slightly less opinionated?
What systems are you curious about and what are you looking to do? The latter's a lot more interesting answer, frankly, not least being that you may not wholly know exactly what kinds of things you can do.
(As long as it's not PbtA. I can't help anyone that wants PbtA. A girl has some standards.)
I've always wanted to make a full blown RPG video game...and I have made a few text based RPG's I guess...and I worked on a few others but I never really built a full out one with like designing combat mechanics and such. Now, recently, I've kinda gotten the bug to work on a few games again.
I don't even really know what kinda things I want to develop at first...but I know it's dumb to do what everyone did in the 90's and basically just blatantly rip off D&D with perhaps a few minor changes.
I also have multiple ideas on what I can possibly do...and they might actually work with different mechanics...I dunno. Maybe it doesn't even really matter, as I'll probably adjust things like armor and such as I'm building whatever game I end up working on.